Heroes and Fables

This past weekend I got out to see Hero. It was beautifully shot and it used color in some stunning ways. I was also impressed by the way the narrative was presented. The storytelling aspect, and the delivering of plot twists by different accounts of the events. It all sucked me in and made for a great Chinese epic.

Last week I picked up a copy of Fable last week. This game was pretty much the biggest reason I bought an Xbox two years ago. Unfortunately it fell a bit short of it’s original goals. Peter Molyneux is a genius when it comes to game design, with past games such as Black & White and Populous, but he couldn’t deliver his original vision with Fable. It’s biggest strength was supposed to be in it’s open-ended world, where you could be as good or as evil as you wanted. This is still there to some extent, and it’s pretty neat to see your character grow and change in either direction, but it isn’t nearly as open as it could have been. There’s a lot more I want to write about it, and role-playing games in general, but I think I’ll save it for another post.

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